![Set Visibility / Set Actor Hidden In Game Switches for Static Mesh Actor References. - Rendering - Unreal Engine Forums Set Visibility / Set Actor Hidden In Game Switches for Static Mesh Actor References. - Rendering - Unreal Engine Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/9/c/49c4bc6f052c15a9d84bf535f86d73175fc5baa5.png)
Set Visibility / Set Actor Hidden In Game Switches for Static Mesh Actor References. - Rendering - Unreal Engine Forums
![I need to trigger a static mesh to disappear, I'm trying to use Set Visibility with a Static Mesh Component but how do I change the Default Value? - Asset Creation - I need to trigger a static mesh to disappear, I'm trying to use Set Visibility with a Static Mesh Component but how do I change the Default Value? - Asset Creation -](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/1/c/1/1c12a9fb748b50b388b0e3d407fd807b474d1cb4_2_690x448.png)
I need to trigger a static mesh to disappear, I'm trying to use Set Visibility with a Static Mesh Component but how do I change the Default Value? - Asset Creation -
![Spawn 1 blueprint actor with 100s of static meshes, nested blueprints - Hitching - Blueprint - Unreal Engine Forums Spawn 1 blueprint actor with 100s of static meshes, nested blueprints - Hitching - Blueprint - Unreal Engine Forums](https://d3kjluh73b9h9o.cloudfront.net/original/3X/a/e/ae1763888a8ce688666f91e4394ffdc48414ffda.png)
Spawn 1 blueprint actor with 100s of static meshes, nested blueprints - Hitching - Blueprint - Unreal Engine Forums
![Can't build the HLOD for the actors merged the static mesh actors using "convert to selection in blueprint class"? - World Creation - Unreal Engine Forums Can't build the HLOD for the actors merged the static mesh actors using "convert to selection in blueprint class"? - World Creation - Unreal Engine Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/d/3/bd3991873ed7d2c1cdcbe250078f4e4551012a20.jpeg)
Can't build the HLOD for the actors merged the static mesh actors using "convert to selection in blueprint class"? - World Creation - Unreal Engine Forums
![How to Set a static mesh actor variable to blueprint generated static mesh - Blueprint - Unreal Engine Forums How to Set a static mesh actor variable to blueprint generated static mesh - Blueprint - Unreal Engine Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/3/8/e38f8ad21f34e20535c0888471acbf5ddff6d107.png)